docs: Added docs about onPlayer** events

This commit is contained in:
AURUMVORXX
2024-11-04 19:09:49 +03:00
parent 2722f33e62
commit 558e607c5f
38 changed files with 639 additions and 6 deletions

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This event is triggered when new ban is being added.
Original: [onBan](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-events/general/onBan/)
## Parameters
* `dict` **kwargs**:
* `str` **mac**: MAC address of the banned player.

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This event is triggered when server is going to shut down.
You can use it, to save some data before closing up, or do something else.
Original: [onExit](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-events/general/onExit/)
## Parameters
No parameters.

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# `event` onInit
This event is triggered when server successfully starts up.
Original: [onExit](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-events/general/onInit/)
## Parameters
No parameters.

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# `event` onTick
This event is triggered in every server main loop iteration.
Original: [onExit](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-events/general/onTick/)
## Parameters
No parameters.

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# `event` onTime
This event is triggered each time when game time minute passes.
Original: [onExit](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-events/general/onTime/)
## Parameters
* `dict` **kwargs**:
* `int` **day**: the current ingame day.

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This event is triggered when ban with specified info is being removed.
Original: [onExit](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-events/general/onUnban/)
## Parameters
* `dict` **kwargs**:
* `str` **mac**: MAC address of the banned player.

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# `event` onPlayerChangeColor
This event is triggered when player nickname color was changed for all players.
Original: [onPlayerChangeColor](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-events/player/onPlayerChangeColor/)
## Parameters
* `dict` **kwargs**:
* `int` **playerid**: the id of the player whose nickname color was changed.
* `int` **r**: the amount of red in the nickname color `(0 - 255)`.
* `int` **g**: the amount of green in the nickname color `(0 - 255)`.
* `int` **b**: the amount of blue in the nickname color `(0 - 255)`.
## Usage
```python
import g2o
@g2o.event('onPlayerChangeColor')
def onChangeColor(**kwargs):
# Slicing out playerid and converting from {r: num, g: num, b: num}
# to (num, num, num)
rgbColor = tuple(list(kwargs.values())[1:])
# Formating rgb into hex color
hexColor = '#%02x%02x%02x' % rgbColor
print(f'Player {kwargs['playerid']} changed his color to {hexColor}')
```

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# `event` onPlayerChangeFocus
This event is triggered when player targets another player.
Original: [onPlayerChangeFocus](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-events/player/onPlayerChangeFocus/)
## Parameters
* `dict` **kwargs**:
* `int` **playerid**: the id of the player which changes the focus.
* `int` **oldFocusId**: the old playerid targeted by the player. Can be `-1` if player wasn't targeting other player.
* `int` **newFocusId**: the new playerid targeted by the player. Can be `-1` if player doesn't target anyone.
## Usage
```python
import g2o
@g2o.event('onPlayerChangeFocus')
def onChangeFocus(**kwargs):
focusId = kwargs['newFocusId']
if focusId != -1:
print(f'Player {kwargs['playerid']} is looking at {focusId}')
else
print(f'Player {kwargs['playerid']} is looking at... who?')
```

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# `event` onPlayerChangeHealth
This event is triggered when player health changes.
Original: [onPlayerChangeHealth](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-events/player/onPlayerChangeHealth/)
## Parameters
* `dict` **kwargs**:
* `int` **playerid**: the id of the player whose health points gets changed.
* `int` **oldHP**: the previous health points of the player.
* `int` **newHP**: the new health points of the player.
## Usage
```python
import g2o
@g2o.event('onPlayerChangeHealth')
def onChangeHealth(**kwargs):
print(f'Player {kwargs['playerid']} changed health: {kwargs['oldHP']} -> {kwargs['newHP']}')
```

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# `event` onPlayerChangeMana
This event is triggered when player mana changes.
Original: [onPlayerChangeMana](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-events/player/onPlayerChangeMana/)
## Parameters
* `dict` **kwargs**:
* `int` **playerid**: the id of the player mana points gets changed.
* `int` **oldMP**: the previous mana points of the player.
* `int` **newMP**: the new mana points of the player.
## Usage
```python
import g2o
@g2o.event('onPlayerChangeMana')
def onChangeMana(**kwargs):
print(f'Player {kwargs['playerid']} changed mana: {kwargs['oldMP']} -> {kwargs['newMP']}')
```

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# `event` onPlayerChangeMaxHealth
This event is triggered when player maximum health changes.
Original: [onPlayerChangeMaxHealth](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-events/player/onPlayerChangeMaxHealth/)
## Parameters
* `dict` **kwargs**:
* `int` **playerid**: the id of the player whose maxium health points gets changed.
* `int` **oldMaxHP**: the previous maximum health points of the player.
* `int` **newMaxHP**: the new maximum health points of the player.
## Usage
```python
import g2o
@g2o.event('onPlayerChangeMaxHealth')
def onChangeMaxHealth(**kwargs):
print(f'Player {kwargs['playerid']} changed maximum health: {kwargs['oldMaxHP']} -> {kwargs['newMaxHP']}')
```

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# `event` onPlayerChangeMaxMana
This event is triggered when player maximum mana changes.
Original: [onPlayerChangeMaxMana](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-events/player/onPlayerChangeMaxMana/)
## Parameters
* `dict` **kwargs**:
* `int` **playerid**: the id of the player maximum mana points gets changed.
* `int` **oldMaxMP**: the previous maximum mana points of the player.
* `int` **newMaxMP**: the new maximum mana points of the player.
## Usage
```python
import g2o
@g2o.event('onPlayerChangeMaxMana')
def onChangeMaxMana(**kwargs):
print(f'Player {kwargs['playerid']} changed maximum mana: {kwargs['oldMaxMP']} -> {kwargs['newMaxMP']}')
```

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# `event` onPlayerChangeWeaponMode
This event is triggered when player changes the weapon mode.
Original: [onPlayerChangeWeaponMode](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-events/player/onPlayerChangeWeaponMode/)
## Parameters
* `dict` **kwargs**:
* `int` **playerid**: the id of the player which changes the weapon mode.
* `int` **oldWeaponMode**: the old weapon mode which was used by the player. For more information see **TBD**.
* `int` **newWeaponMode**: the new weapon mode in which player is currently using. For more information see **TBD**.
## Usage
```python
import g2o
@g2o.event('onPlayerChangeWeaponMode')
def onChangeWM(**kwargs):
print(f'Player {kwargs['playerid']} changed wm: {kwargs['oldWeaponMode']} -> {kwargs['newWeaponMode']}')
```

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# `event` onPlayerChangeWorld
This event is triggered when player tries to change his currently played world (ZEN).
Original: [onPlayerChangeWorld](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-events/player/onPlayerChangeWorld/)
## Parameters
* `dict` **kwargs**:
* `int` **playerid**: the id of the player who tries to change the played world.
* `str` **world**: a filename name of the world.
* `str` **waypoint**: a name of the waypoint that the player will be teleported to.
## Usage
```python
import g2o
@g2o.event('onPlayerChangeWorld')
def onChangeWorld(**kwargs):
print(f'Player {kwargs['playerid']} teleported to {kwargs['world']} at {kwargs['waypoint']}')
```

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# `event` onPlayerCommand
This event is triggered when a player uses command on the chat.
Command always begins with forward slash `/`.
Original: [onPlayerCommand](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-events/player/onPlayerCommand/)
## Parameters
* `dict` **kwargs**:
* `int` **playerid**: the id of the player who typed the command.
* `str` **command**: used command name on the chat.
* `str` **params**: command parameters divided by space.
## Usage
```python
import g2o
@g2o.event('onPlayerCommand')
def onCommand(**kwargs):
# Spliting and formating params
params = [eval(x) if not x.isalpha() else x for kwargs['params'].split()]
if kwargs['command'] == 'add' and len(params) == 2:
print('Sum is: ', params[0] + params[1]) # /add 5 10 -> output: Sum is 15
```

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# `event` onPlayerDead
This event is triggered when one player kills another player.
Original: [onPlayerDead](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-events/player/onPlayerDead/)
## Parameters
* `dict` **kwargs**:
* `int` **playerid**: the id of the player who died.
* `int` **killerid**: the id of the player who killed other player. If killerid is set to `-1`, it means that there was no killer.
## Usage
```python
import g2o
@g2o.event('onPlayerDead')
def onDead(**kwargs):
print(kwargs['playerid'], 'killed by', kwargs['killerid'])
```

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# `event` onPlayerDisconnect
This event is triggered when a player gets disconnected with the server.
Original: [onPlayerDisconnect](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-events/player/onPlayerDisconnect/)
## Parameters
* `dict` **kwargs**:
* `int` **playerid**: he id of the player who disconnected from the server.
* `int` **reason**: the reason why player got disconnected. For more information see **TBD**.
## Usage
```python
import g2o
@g2o.event('onPlayerDisconnect')
def onChangeDC(**kwargs):
print(f'Player {kwargs['playerid']} has left from the server')
```

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# `event` onPlayerEnterWorld
This event is triggered when player entered the world (**ZEN**) and was successfully spawned in it.
Original: [onPlayerEnterWorld](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-events/player/onPlayerEnterWorld/)
## Parameters
* `dict` **kwargs**:
* `int` **playerid**: the id of the player who entered the world.
* `str` **world**: an filename name of the world.
## Usage
```python
import g2o
@g2o.event('onPlayerEnterWorld')
def onEnterWorld(**kwargs):
print(f'Player {kwargs['playerid']} entered world {kwargs['world']}')
```

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# `event` onPlayerEquipAmulet
This event is triggered when player equips or unequips amulet. When item is unequiped, `null` is returned instead.
Original: [onPlayerEquipAmulet](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-events/player/onPlayerEquipAmulet/)
## Parameters
* `dict` **kwargs**:
* `int` **playerid**: the id of the player who equips a amulet.
* `str` **str | null**: instance: the item instance from Daedalus scripts.
## Usage
```python
import g2o
@g2o.event('onPlayerEquipAmulet')
def onEquip(**kwargs):
print(f'Player {kwargs['playerid']} equipped {kwargs['instance']}')
```

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# `event` onPlayerEquipAmulet
This event is triggered when player equips or unequips armor. When item is unequiped, `null` is returned instead.
Original: [onPlayerEquipArmor](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-events/player/onPlayerEquipArmor/)
## Parameters
* `dict` **kwargs**:
* `int` **playerid**: the id of the player who equips an armor.
* `str` **str | null**: instance: the item instance from Daedalus scripts.
## Usage
```python
import g2o
@g2o.event('onPlayerEquipArmor')
def onEquip(**kwargs):
print(f'Player {kwargs['playerid']} equipped {kwargs['instance']}')
```

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# `event` onPlayerEquipBelt
This event is triggered when player equips or unequips belt. When item is unequiped, `null` is returned instead.
Original: [onPlayerEquipBelt](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-events/player/onPlayerEquipBelt/)
## Parameters
* `dict` **kwargs**:
* `int` **playerid**: the id of the player who equips a belt.
* `str` **str | null**: instance: the item instance from Daedalus scripts.
## Usage
```python
import g2o
@g2o.event('onPlayerEquipBelt')
def onEquip(**kwargs):
print(f'Player {kwargs['playerid']} equipped {kwargs['instance']}')
```

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# `event` onPlayerEquipHandItem
This event is triggered when game adds item to player hand, e.g: when player opens or consumes any item. When item is removed from hand, `null` is returned instead.
Original: [onPlayerEquipHandItem](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-events/player/onPlayerEquipHandItem/)
## Parameters
* `dict` **kwargs**:
* `int` **playerid**: the id of the player who gets an item to his hand.
* `int` **hand**: the id of the hand in which player holds item. For more information see **TBD**.
* `str` **str | null**: instance: the item instance from Daedalus scripts.
## Usage
```python
import g2o
@g2o.event('onPlayerEquipHandItem')
def onEquip(**kwargs):
print(f'Player {kwargs['playerid']} has {kwargs['instance']}, used hand with id {kwargs['hand']}')
```

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# `event` onPlayerEquipHelmet
This event is triggered when player equips or unequips helmet. When item is unequiped, `null` is returned instead.
Original: [onPlayerEquipHelmet](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-events/player/onPlayerEquipHelmet/)
## Parameters
* `dict` **kwargs**:
* `int` **playerid**: the id of the player who equips a helmet.
* `str` **str | null**: instance: the item instance from Daedalus scripts.
## Usage
```python
import g2o
@g2o.event('onPlayerEquipHelmet')
def onEquip(**kwargs):
print(f'Player {kwargs['playerid']} equipped {kwargs['instance']}')
```

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# `event` onPlayerEquipMeleeWeapon
This event is triggered when player equips or unequips melee weapon. When item is unequiped, `null` is returned instead.
Original: [onPlayerEquipMeleeWeapon](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-events/player/onPlayerEquipMeleeWeapon/)
## Parameters
* `dict` **kwargs**:
* `int` **playerid**: the id of the player who equips an melee weapon.
* `str` **str | null**: instance: the item instance from Daedalus scripts.
## Usage
```python
import g2o
@g2o.event('onPlayerEquipMeleeWeapon')
def onEquip(**kwargs):
print(f'Player {kwargs['playerid']} equipped {kwargs['instance']}')
```

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# `event` onPlayerEquipRangedWeapon
This event is triggered when player equips or unequips ranged weapon. When item is unequiped, `null` is returned instead.
Original: [onPlayerEquipRangedWeapon](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-events/player/onPlayerEquipRangedWeapon/)
## Parameters
* `dict` **kwargs**:
* `int` **playerid**: the id of the player who equips an ranged weapon.
* `str` **str | null**: instance: the item instance from Daedalus scripts.
## Usage
```python
import g2o
@g2o.event('onPlayerEquipRangedWeapon')
def onEquip(**kwargs):
print(f'Player {kwargs['playerid']} equipped {kwargs['instance']}')
```

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# `event` onPlayerEquipRing
This event is triggered when player equips or unequips ring. When item is unequiped, `null` item id is returned instead.
Original: [onPlayerEquipRing](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-events/player/onPlayerEquipRing/)
## Parameters
* `dict` **kwargs**:
* `int` **playerid**: the id of the player who equips a ring.
* `int` **hand**: the hand id that the player is putting the ring on. For more information see **TBD**.
* `str` **str | null**: instance: the item instance from Daedalus scripts.
## Usage
```python
import g2o
@g2o.event('onPlayerEquipRing')
def onEquip(**kwargs):
print(f'Player {kwargs['playerid']} has {kwargs['instance']}, used hand with id {kwargs['hand']}')
```

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# `event` onPlayerEquipShield
This event is triggered when player equips or unequips shield. When item is unequiped, `null` is returned instead.
Original: [onPlayerEquipShield](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-events/player/onPlayerEquipShield/)
## Parameters
* `dict` **kwargs**:
* `int` **playerid**: the id of the player who equips a shield.
* `str` **str | null**: instance: the item instance from Daedalus scripts.
## Usage
```python
import g2o
@g2o.event('onPlayerEquipShield')
def onEquip(**kwargs):
print(f'Player {kwargs['playerid']} equipped {kwargs['instance']}')
```

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# `event` onPlayerEquipSpell
This event is triggered when player equips or unequips scroll or rune. When item is unequiped, `null` is returned instead.
Original: [onPlayerEquipSpell](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-events/player/onPlayerEquipSpell/)
## Parameters
* `dict` **kwargs**:
* `int` **playerid**: the id of the player who equips a spell.
* `int` **slotId**: the slot id that the player puts the spell on in range `<0, 6>`.
* `str` **str | null**: instance: the item instance from Daedalus scripts.
## Usage
```python
import g2o
@g2o.event('onPlayerSpell')
def onEquip(**kwargs):
print(f'Player {kwargs['playerid']} equipped spell {kwargs['instance']} at slot {kwargs['slotId']}')
```

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# `event` onPlayerJoin
This event is triggered when a player successfully joined the server.
Original: [onPlayerJoin](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-events/player/onPlayerJoin/)
## Parameters
* `dict` **kwargs**:
* `int` **playerid**: the id of the player who joined the server.
## Usage
```python
import g2o
@g2o.event('onPlayerJoin')
def onJoin(**kwargs):
print(kwargs['playerid'], 'joined to the server.')
```

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# `event` onPlayerMessage
This event is triggered when a player types the message on the chat.
Original: [onPlayerMessage](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-events/player/onPlayerMessage/)
## Parameters
* `dict` **kwargs**:
* `int` **playerid**: the id of the player who typed the message.
* `str` **message**: the message typed by the player.
## Usage
```python
import g2o
@g2o.event('onPlayerMessage')
def onMessage(**kwargs):
print(kwargs['playerid'], 'says', kwargs['message'])
```

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# `event` onPlayerMobInteract
This event is triggered when player interacts with any kind of mob object in the world. In Gothic, mobs are special vobs on the map, that hero can interact with. For example bed, door, chest etc.
Original: [onPlayerMobInteract](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-events/player/onPlayerMobInteract/)
## Parameters
* `dict` **kwargs**:
* `int` **playerid**: represents previous state of mob. If value is `1`, then mob was used, in any other case value is `0`.
* `int` **from**: represents current state of mob. If value is `1`, then mob is used, in any other case value is `0`.
## Usage
```python
import g2o
@g2o.event('onPlayerMobInteract')
def onMobInteract(**kwargs):
if kwargs['to'] == 1:
print(kwargs['playerid'], 'started interaction with the MOB')
```

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# `event` onPlayerRespawn
This event is triggered when a player respawns after death.
Original: [onPlayerRespawn](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-events/player/onPlayerRespawn/)
## Parameters
* `dict` **kwargs**:
* `int` **playerid**: the id of the player who respawned after death.
## Usage
```python
import g2o
@g2o.event('onPlayerRespawn')
def onRespawn(**kwargs):
print(kwargs['playerid'], 'respawned.')
```

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# `event` onPlayerShoot
This event is triggered when player shoot using ranged weapon.
Original: [onPlayerShoot](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-events/player/onPlayerShoot/)
## Parameters
* `dict` **kwargs**:
* `int` **playerid**: the id of the player who just shot.
* `str | null` **munition**: the item instance from Daedalus scripts.
## Usage
```python
import g2o
@g2o.event('onPlayerShoot')
def onShoot(**kwargs):
print(kwargs['playerid'], 'made a shot.')
```

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# `event` onPlayerSpellCast
!!! note
Right now transformation and summon spells are not supported, despite this event will be triggered for them. Cancelling this event willl prevent this action to be synced to other players.
This event is triggered when player is casting some spell.
Original: [onPlayerSpellCast](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-events/player/onPlayerSpellCast/)
## Parameters
* `dict` **kwargs**:
* `int` **playerid**: the id of the player who casts the spell.
* `str | null` **instance**: the item instance from Daedalus scripts.
## Usage
```python
import g2o
@g2o.event('onPlayerSpellCast')
def onSpellCast(**kwargs):
print(kwargs['player'], 'casted a spell', kwargs['instance'])
```

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# `event` onPlayerSpellSetup
This event is triggered when player prepares the spell.
Original: [onPlayerSpellSetup](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-events/player/onPlayerSpellSetup/)
## Parameters
* `dict` **kwargs**:
* `int` **playerid**: the id of the player who prepares the spell.
* `str | null` **instance**: the item instance from Daedalus scripts.
## Usage
```python
import g2o
@g2o.event('onPlayerSpellSetup')
def onSpellSetup(**kwargs):
print(kwargs['player'], 'setuped a spell', kwargs['instance'])
```

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# `event` onPlayerTeleport
This event is triggered when player gets teleported by the game to the specified vob.
Original: [onPlayerTeleport](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-events/player/onPlayerTeleport/)
## Parameters
* `dict` **kwargs**:
* `int` **playerid**: the id of the player who gets teleported by the game.
* `str` **vobName**: represents the name of the vob that player gets teleported to.
## Usage
```python
import g2o
@g2o.event('onPlayerTeleport')
def onTeleport(**kwargs):
print(kwargs['player'], 'teleported to', kwargs['vobName'])
```

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# `event` onPlayerTeleport
This event is triggered when player face animation is toggled (played or stopped), due to eating or other activities.
Original: [onPlayerToggleFaceAni](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-events/player/onPlayerToggleFaceAni/)
## Parameters
* `dict` **kwargs**:
* `int` **playerid**: the id of the player who gets teleported by the game.
* `str` **aniName**: the face animation name.
* `bool` **toggle**: `true` when player is started playing face animation, otherwise `false`.
## Usage
```python
import g2o
@g2o.event('onPlayerToggleFaceAni')
def onToggleFA(**kwargs):
if kwargs['toggle']:
print(kwargs['player'], 'started face ani',kwargs['aniName'])
```

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@@ -19,12 +19,44 @@ nav:
- QnA: qna.md
- Events:
- General:
- onInit: defaultEvents/onInit.md
- onExit: defaultEvents/onExit.md
- onTick: defaultEvents/onTick.md
- onTime: defaultEvents/onTime.md
- onBan: defaultEvents/onBan.md
- onUnban: defaultEvents/onUnban.md
- onInit: defaultEvents/general/onInit.md
- onExit: defaultEvents/general/onExit.md
- onTick: defaultEvents/general/onTick.md
- onTime: defaultEvents/general/onTime.md
- onBan: defaultEvents/general/onBan.md
- onUnban: defaultEvents/general/onUnban.md
- Player:
- onPlayerChangeColor: defaultEvents/player/onPlayerChangeColor.md
- onPlayerChangeFocus: defaultEvents/player/onPlayerChangeFocus.md
- onPlayerChangeHealth: defaultEvents/player/onPlayerChangeHealth.md
- onPlayerChangeMana: defaultEvents/player/onPlayerChangeMana.md
- onPlayerChangeMaxHealth: defaultEvents/player/onPlayerChangeMaxHealth.md
- onPlayerChangeMaxMana: defaultEvents/player/onPlayerChangeMaxMana.md
- onPlayerChangeWeaponMode: defaultEvents/player/onPlayerChangeWeaponMode.md
- onPlayerChangeWorld: defaultEvents/player/onPlayerChangeWorld.md
- onPlayerCommand: defaultEvents/player/onPlayerCommand.md
- onPlayerDead: defaultEvents/player/onPlayerDead.md
- onPlayerDisconnect: defaultEvents/player/onPlayerDisconnect.md
- onPlayerEnterWorld: defaultEvents/player/onPlayerEnterWorld.md
- onPlayerEquipAmulet: defaultEvents/player/onPlayerEquipAmulet.md
- onPlayerEquipArmor: defaultEvents/player/onPlayerEquipArmor.md
- onPlayerEquipBelt: defaultEvents/player/onPlayerEquipBelt.md
- onPlayerEquipHandItem: defaultEvents/player/onPlayerEquipHandItem.md
- onPlayerEquipHelmet: defaultEvents/player/onPlayerEquipHelmet.md
- onPlayerEquipMeleeWeapon: defaultEvents/player/onPlayerEquipMeleeWeapon.md
- onPlayerEquipRangedWeapon: defaultEvents/player/onPlayerEquipRangedWeapon.md
- onPlayerEquipRing: defaultEvents/player/onPlayerEquipRing.md
- onPlayerEquipShield: defaultEvents/player/onPlayerEquipShield.md
- onPlayerEquipSpell: defaultEvents/player/onPlayerEquipSpell.md
- onPlayerJoin: defaultEvents/player/onPlayerJoin.md
- onPlayerMessage: defaultEvents/player/onPlayerMessage.md
- onPlayerMobInteract: defaultEvents/player/onPlayerMobInteract.md
- onPlayerRespawn: defaultEvents/player/onPlayerRespawn.md
- onPlayerShoot: defaultEvents/player/onPlayerShoot.md
- onPlayerSpellCast: defaultEvents/player/onPlayerSpellCast.md
- onPlayerSpellSetup: defaultEvents/player/onPlayerSpellSetup.md
- onPlayerTeleport: defaultEvents/player/onPlayerTeleport.md
- onPlayerToggleFaceAni: defaultEvents/player/onPlayerToggleFaceAni.md
- Functions:
- Events:
- event: events/event.md