fix: Fixed missing math functions

This commit is contained in:
AURUMVORXX
2024-11-11 10:49:25 +03:00
parent 84b5b33e0c
commit 2e83646914
2 changed files with 67 additions and 0 deletions

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@@ -19,6 +19,10 @@ from g2o.functions.chat import sendMessageToPlayer
from g2o.functions.chat import sendPlayerMessageToAll from g2o.functions.chat import sendPlayerMessageToAll
from g2o.functions.chat import sendPlayerMessageToPlayer from g2o.functions.chat import sendPlayerMessageToPlayer
from g2o.functions.math import getDistance2d
from g2o.functions.math import getDistance3d
from g2o.functions.math import getVectorAngle
from g2o.functions.game import getHostname from g2o.functions.game import getHostname
from g2o.functions.game import getMaxSlots from g2o.functions.game import getMaxSlots
from g2o.functions.game import getPlayersCount from g2o.functions.game import getPlayersCount

63
g2o/functions/math.py Normal file
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@@ -0,0 +1,63 @@
import sqg2o
def getDistance2d(x1 : float, y1: float, x2 : float, y2 : float) -> float:
"""
This function will get the 2d distance between two points.
Original: [getDistance2d](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/shared-functions/math/getDistance2d/)
## Declaration
```python
def getDistance2d(x1 : float, y1: float, x2 : float, y2 : float) -> float
```
## Parameters
* `float` **x1**: the position on X axis of the first point.
* `float` **y1**: the position on Y axis of the first point.
* `float` **x2**: the position on X axis of the second point.
* `float` **y2**: the position on Y axis of the second point.
## Returns
`float`: Returns the calculated 2d distance between two points as floating point number.
"""
return sqg2o.getDistance2d(x1, y1, x2, y2)
def getDistance3d(x1 : float, y1: float, z1 : float, x2 : float, y2 : float, z2 : float) -> float:
"""
This function will get the 3d distance between two points.
Original: [getDistance3d](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/shared-functions/math/getDistance3d/)
## Declaration
```python
def getDistance3d(x1 : float, y1: float, z1 : float, x2 : float, y2 : float, z2 : float) -> float
```
## Parameters
* `float` **x1**: the position on X axis of the first point.
* `float` **y1**: the position on Y axis of the first point.
* `float` **z1**: the position on Z axis of the first point.
* `float` **x2**: the position on X axis of the second point.
* `float` **y2**: the position on Y axis of the second point.
* `float` **z2**: the position on Z axis of the second point.
## Returns
`float`: Returns the calculated 3d distance between two points as floating point number.
"""
return sqg2o.getDistance3d(x1, y1, z1, x2, y2, z2)
def getVectorAngle(x1 : float, y1: float, x2 : float, y2 : float) -> float:
"""
This function will get angle on Y axis directed towards the second point.
Original: [getVectorAngle](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/shared-functions/math/getVectorAngle/)
## Declaration
```python
def getVectorAngle(x1 : float, y1: float, x2 : float, y2 : float) -> float
```
## Parameters
* `float` **x1**: the position on X axis of the first point.
* `float` **y1**: the position on Y axis of the first point.
* `float` **x2**: the position on X axis of the second point.
* `float` **y2**: the position on Y axis of the second point.
## Returns
`float`: Returns the angle on Y axis directed towards the second point.
"""
return sqg2o.getVectorAngle(x1, y1, x2, y2)