feat: Added Sky class
+ changed file structure in the python module + fixed static method binding for PyDaedalus class
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64
g2o/classes/items.py
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64
g2o/classes/items.py
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import sqg2o
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class ItemGround(sqg2o.ItemGround):
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"""
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This class represents item on the ground.
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Original: [ItemGround](https://gothicmultiplayerteam.gitlab.io/docs/0.3.0/script-reference/server-classes/item/ItemGround//)
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## `int` id *(read-only)*
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Represents the unique id of the item ground.
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## `str` instance *(read-only)*
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Represents the item instance of the item ground.
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## `int` amount *(read-only)*
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Represents the item amount of item ground.
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## `str` world *(read-only)*
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Represents the item ground world (.ZEN file path).
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## `int` virtualWorld
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Represents the virtual world of item ground.
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"""
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def __init__(self):
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return super().__init__()
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def getPosition() -> tuple:
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"""
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This method will get the item ground position on the world.
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**Returns `tuple(float, float, float)`:**
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`X-Y-Z` item ground position on the world.
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"""
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return super().getPosition()
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def getRotation() -> tuple:
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"""
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This method will get the item ground rotation on the world.
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**Returns `tuple(float, float, float)`:**
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`X-Y-Z` item ground roration on the world.
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"""
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return super().getRotation()
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@property
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def id(self):
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return super().id
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@property
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def instance(self):
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return super().instance
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@property
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def amount(self):
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return super().amount
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@property
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def world(self):
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return super().world
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@property
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def virtualWorld(self):
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return super().virtualWorld
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@virtualWorld.setter
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def virtualWorld(self, value):
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super().virtualWorld = value
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