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+# Squirrel module template
+
+## Table of contents
+
+- [Usage requirements](#usage-requirements)
+- [Build requirements](#build-requirements)
+- [Build instructions](#build-instructions)
+- [Loading module](#loading-module)
+
+## Usage requirements
+
+**_NOTE:_** Client modules aren't downloaded by default.
+
+In order to use the module, the user have to install: \
+[Microsoft Visual C++ 2015-2019 Redistributable (x86)](https://aka.ms/vs/16/release/vc_redist.x86.exe) \
+This package is essential only for **Windows** platform.
+
+## Build requirements
+
+**_NOTE:_** Some of the requirements like _IDE_ or _compiler_ are just recommendation
+
+In order to compile the module, you have to meet some \
+essential requirements,
+depending on the target platform.
+
+### Windows
+
+- Visual Studio, 2015+ (recommended [2019 Community Edition](https://visualstudio.microsoft.com/pl/thank-you-downloading-visual-studio/?sku=Community&rel=16))
+
+ Visual Studio Components
+ * Windows SDK
+ * one of the following toolsets, pick one: (v140, v141, v142)
+ * (Optional) CMake Tools for Visual Studio
+- [CMake 3.17+](https://cmake.org/download/)
+
+### Linux
+
+- g++ compiler
+- [CMake 3.17+](https://cmake.org/download/)
+
+## Build instructions
+
+### Windows
+
+#### Visual Studio with CMake tools
+
+- open a local folder using Visual Studio
+- build the project
+
+#### Visual Studio without CMake tools
+
+- open command line in repo-directory
+- type ``mkrdir build``
+- type ``cd build``
+- type ``cmake ..``
+- open visual studio .sln and compile the project
+- if you want to build from command line instead, \
+ type ``cmake --build .``
+
+### Linux
+
+- open terminal in repo-directory
+- type ``mkdir build``
+- type ``cd build``
+- type ``cmake ..``
+- type ``cmake --build .``
+
+## Loading Module
+
+### Global (client modules will be shared across multiple servers)
+
+**_NOTE:_** The client module must be located in Game/Multiplayer/Modules directory. \
+**_NOTE:_** This approach can cause problems when different server is using older/newer version \
+of the client module.
+
+To load your module, you have to add reference in .xml file (for example: __config.xml__).
+
+```xml
+
+
+
+
+
+
+```
+
+### Server specific
+
+**_NOTE:_** The client modules must be located in ServerFolder/YourServerName. \
+**_NOTE:_** The client module must be located in Game/Multiplayer/Modules/YourServerName directory.
+
+Loading client modules this way will help you to prevent situations when different \
+server is using the older/newer version of the module than yours.
+
+To load your module, you have to add reference in .xml file (for example: __config.xml__).
+
+```xml
+
+
+
+
+
+
+```