feat: Added Mds class
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@@ -1,4 +1,3 @@
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## Events
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* `addEventHandler` replaced with decorator [event](events/event.md)
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```python
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@@ -71,4 +70,26 @@ def evtDrop(**kwargs):
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* `getTickCount`
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* `eventValue`
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* `getPlayerMagicLevel`
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* `setPlayerMagicLevel`
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* `setPlayerMagicLevel`
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---
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* All functions and events that returned/passed a `null` in the Squirrel, now passes an empty string. Most notable in this list are all equipment related functions and events
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* `onPlayerEquipAmulet`
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* `onPlayerEquipArmor`
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* `onPlayerEquipBelt`
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* `onPlayerEquipHandItem`
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* `onPlayerEquipHelmet`
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* `onPlayerEquipMeleeWeapon`
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* `onPlayerEquipRangedWeapon`
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* `onPlayerEquipRing`
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* `onPlayerEquipShield`
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* `onPlayerEquipSpell`
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* `getPlayerAmulet`
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* `getPlayerArmor`
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* `getPlayerBelt`
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* `getPlayerHelmet`
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* `getPlayerMeleeWeapon`
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* `getPlayerRangedWeapon`
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* `getPlayerRing`
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* `getPlayerShield`
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* `getPlayerSpell`
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@@ -1,11 +0,0 @@
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### Requirements
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* **CMake** 21.0+
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* **Python** 3.12+
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After cloning this repository, you should init all the submodules and build CPython. You can do it via command line:
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```console
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cd {PROJECT FOLDER}/dependencies/cpython/PCBuild/
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build.bat -c Debug
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```
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Now, you're able to build the module with CMake. If you're using VSCode, then just open project folder and press hotkey **F7**. You should also pick the right preset (if you have x64 Python installed, then you can't build x32 module).
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